The same rule, with depth
A clue counts mines in all touching cubes: faces, edges, and corners. An interior cube has 26 neighbors: eight in its own layer, nine above, and nine below. Edge and corner cubes have fewer.
Start over? Your current progress will be replaced.
The selected layer is solid. Other layers stay transparent so you can see through the volume.
Point at or focus a square to inspect its coordinates.
Mines can be above and below you. Explore a real volume, inspect its layers, and connect clues across three dimensions.
Reveal every safe cube to win. Each number counts touching mines. Flag squares you believe contain mines; opening a mine ends the game.
A clue counts mines in all touching cubes: faces, edges, and corners. An interior cube has 26 neighbors: eight in its own layer, nine above, and nine below. Edge and corner cubes have fewer.
Drag the volume to rotate it, or use its rotation buttons. Selecting a cube in the volume brings its layer into view. Reveal and flag squares in the flat layer board, where every cube stays easy to reach.
Point at or focus a square to highlight its neighbors. Use the layer controls to inspect clues above and below. A zero opens safe space across all three dimensions, not just the visible layer. The opening is safe; later moves can require a guess.
Choose a position. The diagrams show every slice touching the selected square, including diagonals.
26 neighbors
Your current game saves locally when browser storage is available. A seed link starts the same board from its opening; it does not include your progress. Unlike no-guess mode, these boards may require guessing.
New to the original game? Learn the basic rules or play classic Minesweeper.